
DirectX, the
software that runs PC gaming has laid down the ground work for todays gaming
and is still being developed to this day. Microsoft game studio was only really
known for Microsoft Train Stimulator and Age of Empires during the 1990’s. Ed Fries, the head of video game publishing
at Microsoft, wanted to get into the console market, but one day in 1999, the
DirectX guys drop by with the idea of a DirectX box idea. The DirectX guys and
Fries did eventually build a “PC” that is the shape of an “X”. The main idea of
the DirectX box was that all of the developers, Capcom and Activision, were
making games for different operating systems and hardware that were not
developed for PC. This meant that Microsoft was losing developers for Windows
and other Microsoft based products. When Microsoft saw opportunity, they had
the technology and the means to build a PC based console and dominate the
market by getting all of the PC developers on board. Before the Direct X team
ran off into the sunset, they actually had internally completion. There was
another Microsoft console, well sort of, there was the Dreamcast team. It ran
of Windows CE (Crossley).
Now the faceoff, Microsoft Dreamcast
team versus the DirectX team. It all came down to the richest guy in the world,
Bill Gates. He would approve of DirectX team, but he would also move along with
licensing Windows C.E. to Sega. One of key reason Bill Gates approved of the
DirectX team was because they were going to keep Windows but hide it in the
background. With Windows being the base of the operating system, it made Xbox
have a surplus of games from the get go. The design of the original Xbox
console was going to be a big, white X, but it ended up with a hybrid of the
DirectX and the Dreamcast console designs. At this point, they were working
together. Todays gaming would not be the same without a hard drive; this is
where players saved games are stored and games themselves. In the early 2000’s,
it was a common place to have a memory card. The original Xbox was ahead of its
time by including a hard drive, but most developers really did not take
advantage of it (Crossley).


The next big acquisition for
Microsoft exclusivity would be Rare, a British videogame developer. If one has
ever played a Nintendo 64, then there is a good chance you played a game
developed by Rare because they were the cream and butter for Nintendo.
Personally Rare is one of my favorite developers because they developed every
genre of games to excellency. They developed the games Killer Instinct, which
was a fighting game, Golden Eye, which was a first person shooter game, and
Banjo Kanzooie, which was a platformer. Rare was the Nintendo golden child of
making games like how Bungie was with Apple.
The buying out of Rare was a lot more
complicated than it was with Bungie. There were more players involved including
Activsion and Nintendo. Nintendo
owned half of Rare at the time of the bidding war had started. This was seen as
a shoe in for Nintendo to easily claim their golden child. They even had their
own specific deal with Nintendo which gave them rights to be the only bidder,
but Nintendo never got around to pulling the trigger. So the other bidders
(Activsion, Microsoft,) got to bidding. Activsion really pushed it to a really
high price point and Nintendo dropped out .It was down to Microsoft and
Activsion. Rare wanted to be on all platforms, Xbox, PlayStation and Nintendo,
but the deal with Activsion fell through. So the last guy, by default, was
Microsoft and they picked up Rare.
I feel Rare has been a wasted studio.
This deal was 12 years ago so I understand that not all same people work at
Rare, but at the same time, there are better games they can make than Kinect
sports. I feel that Microsoft forces them to make Kinect sports. If one were to
look at Rares highest critic rated game before Microsoft, 007 Golden Eye, it
had a Metacrtic score of 96 After Microsoft acquisition, the highest game has
been Viva la Piñata with a Metacrtic score of 84. But going from making A+
games to B is a big change (Metacrtic). Do not get me wrong, I own a copy of
Viva la Piñata and everything I have seen of
it does not look terrible; but, at the same time the hours I spent in
Golden Eye playing with Alexzander, my older brother, Rare is just not the same company as it used to be.



The controller was made by the peripheral
section of Microsoft. They ended up making the controller for the original
Xbox. The original controller is
refereed to as “old duke” because of it size is ridiculously big. The Xbox
controllers are really ironic because the original Xbox controller is
considered one of worst in gaming history but the Xbox 360 controller is widely
considered by the gaming community as the best. Xbox has spent a considerable
amount of money. There are estimates that they spent a hundred million dollars
on the Xbox One controller. This is mind blowing, to say at least, that the
Xbox 360 Controller is widely considered the best (Arndt, Crossley).
The original Xbox was a hard fought
battle for Microsoft and everyone who was involved. It was only in development
for few years. It took risks that game console companies did not take back but
greatly improved the gaming world. This showed how Microsoft could enter the
hardware business and be successfully.
Works cited
Arndt, Rachel Z. "The Best (and
Worst) Video Game Controllers." Popular Mechanics, n.d. Web.
Crossley, Rob. "Develop."
Inside Story: The Birth of Xbox. Develop, 28 Oct. 2010. Web.
D'mello, Jon. "Titanfall Devs
Ask to Tweak Xbox One Controller Input, Microsoft Delivers." Game Guru.
N.p., 13 Feb. 2014. Web.
Mejia, Ozzie. "Seeing Red: A
History of the Xbox 360's Red Ring of Death." Shack News, 20 May 2013.
Web.
Metacrtic - Movie Reviews, TV
Reviews, Game Reviews, and Music Reviews." Metacrtic. CBS Interactive,
n.d. Web.
HOW XBOX
REVLOTIONIZED GAMING
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